Free new online mmorpg games free#
Pay to play games should also all become free to play, as doing so would bolster the games population.
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Doing this prevents players from different servers to communicate and also reduces the community size, as the community is split up. I find that splitting the game's population across countless servers is a silly way to prevent over crowding. If towns get too crowded, the developers could just make the towns bigger. That would be ideal thousands of players in a single town, all trading, talking, crafting, questing etc. Imagine World of Warcraft with only a single server for everyone on the east coast. I'd also love to see cities completely packed. Seeing people adds that much needed sense of community to a game. When I'm grinding or questing outside of town, I'd like to see other people. I don't mean the main cities are empty, but the world itself is empty. The trouble of having so many different servers is that each server / channel is empty. Games like Fly For Fun and Lunia and even pay to play games like World of Warcraft would be significantly more enjoyable if they had fewer servers perhaps one for each time zone. MMORPGs shouldn't have so many servers and channels. If you're more concerned about game play than community, you should be playing a single player RPG rather than an MMORPG. The single most important aspect of an MMORPG is community, as without one, the game isn't "massive". No body likes playing an MMORPG with a tiny community or even a moderately sized community. I enjoy strolling through town and seeing hundreds of players trading and chatting, such activities a powerful and engaging atmosphere. The more players there are in a game the better the gaming experience.
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One of the biggest appeals of MMORPGs and MMOs is the massive community in the game world.